You can dodge-roll and take potions (if you have any) to avoid damage and restore health. You can carry two weapons that you can switch on the fly, with every weapon having a primary and secondary attack. The dungeon crawling part is as you'd expect it. you sell the goods you looted the night before! The game perfectly blends rogue-lite elements (although perma-death is replaced by losing almost all items you found and a bunch of gold) with elements of a decent economic sim. The idea behind this game is as simple as it is incredibly fun: At night, you crawl dungeons in a rogue-lite fashion, and at day. Moonlighter definitely is one of those games. The idea behind It has become increasingly rare to find an Indie game that has a fresh idea. It has become increasingly rare to find an Indie game that has a fresh idea.
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